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I'm only a few hours into experimenting with Nova UI, and can say that I really appreciate the simple but powerful and configurable design approach. This system is much easier to use than the Unity UI Toolkit -- where I spent 15 hrs on Tutorials, and still found it obtuse/awkward/defective and lacking. But with Nova UI, just a few hours in, it all just "works" and "makes sense". And seems like it's given me the few based reusable building blocks to make whatever I want, easily.
I like the built in Rounded borders, margin, padding, shadow, gradients, etc -- which as the samples demonstrate, enables us to make a nice looking UI without hardly any images, if you wanted. And now with 9-sliced Sprite support, also brings in any border image in one easy step.
It's use of TMP, allows beautiful/stylized fonts.
And the end result is all of the advantages of the built-in Unity UI, but a lot less tedious (the object graphs are cleaner and shallower).
The scrollable areas are smooth as glass, clear/intuitive, and function like the iOS scroll areas, with "bounce" effect at the end.
The way composite controls are designed, is nicely flexible, and easy to assemble. The scripts all come with source code, no hidden magic that I've found (yet?).
Lovely, lovely, lovely -- start to finish.
Disclaimer -- I'm only a few hours in, but already, it seems like I've been able to confirm 90% functionality in this short amount of time. And the excitement of what we found here, made me want to post now to share this good news. I do expect that we may find a few niche short-comings in the future, BUT the quick-fire responsiveness of the 2 developers, gives me assurance that any concerns will be dealt with very quickly.
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I plan to post on this thread again, in about a week, after completing our full analysis of this Nova UI package.
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I'm only a few hours into experimenting with Nova UI, and can say that I really appreciate the simple but powerful and configurable design approach. This system is much easier to use than the Unity UI Toolkit -- where I spent 15 hrs on Tutorials, and still found it obtuse/awkward/defective and lacking. But with Nova UI, just a few hours in, it all just "works" and "makes sense". And seems like it's given me the few based reusable building blocks to make whatever I want, easily.
I like the built in Rounded borders, margin, padding, shadow, gradients, etc -- which as the samples demonstrate, enables us to make a nice looking UI without hardly any images, if you wanted. And now with 9-sliced Sprite support, also brings in any border image in one easy step.
It's use of TMP, allows beautiful/stylized fonts.
And the end result is all of the advantages of the built-in Unity UI, but a lot less tedious (the object graphs are cleaner and shallower).
The scrollable areas are smooth as glass, clear/intuitive, and function like the iOS scroll areas, with "bounce" effect at the end.
The way composite controls are designed, is nicely flexible, and easy to assemble. The scripts all come with source code, no hidden magic that I've found (yet?).
Lovely, lovely, lovely -- start to finish.
Disclaimer -- I'm only a few hours in, but already, it seems like I've been able to confirm 90% functionality in this short amount of time. And the excitement of what we found here, made me want to post now to share this good news. I do expect that we may find a few niche short-comings in the future, BUT the quick-fire responsiveness of the 2 developers, gives me assurance that any concerns will be dealt with very quickly.
==
I plan to post on this thread again, in about a week, after completing our full analysis of this Nova UI package.
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