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Copy pathAppUI.cs
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247 lines (203 loc) · 7.38 KB
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using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using OC.UI.ComponentLayout;
using OC.UI.Interactions;
using OC.UI.Panel;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
namespace OC.UI
{
[RequireComponent(typeof(UIDocument))]
[DisallowMultipleComponent]
public class AppUI : MonoBehaviourSingleton<AppUI>
{
public bool IsPointerOverUI => _isPointerOverUI;
public bool IsPointerFocused => _isPointerFocused;
public bool IsPointerInsideScreen => _isPointerInsideScreen;
public bool IsPointerValidForAction => !IsPointerOverUI && IsPointerFocused && IsPointerInsideScreen;
public VisualElement Root => _root;
[Header("State")]
[SerializeField]
private bool _isPointerOverUI;
[SerializeField]
private bool _isPointerFocused;
[SerializeField]
private bool _isPointerInsideScreen;
[Header("Settings")]
[SerializeField]
private bool _debug;
[Header("Input Actions")]
[SerializeField]
private InputActionReference _cancel;
[SerializeField]
private InputActionReference _window;
private VisualElement _root;
private EventSystem _eventSystem;
private ExitPopup _exitPopup;
private SaveLayoutPopup _saveLayoutPopup;
private readonly List<IFloatingPanel> _floatingPanels = new();
private InputAction _cancelAction;
private InputAction _windowAction;
protected new void Awake()
{
base.Awake();
}
private void OnEnable()
{
_cancelAction = _cancel.action;
_windowAction = _window.action;
_cancelAction.started += CancelAction;
_cancelAction.performed += CancelAction;
_cancelAction.canceled += CancelAction;
_windowAction.started += WindowAction;
_windowAction.performed += WindowAction;
_windowAction.canceled += WindowAction;
_cancelAction?.Enable();
_windowAction?.Enable();
Initialize();
}
private void OnDisable()
{
if (_cancelAction != null)
{
_cancelAction.started -= CancelAction;
_cancelAction.performed -= CancelAction;
_cancelAction.canceled -= CancelAction;
}
if (_windowAction != null)
{
_windowAction.started -= WindowAction;
_windowAction.performed -= WindowAction;
_windowAction.canceled -= WindowAction;
}
}
private void Update()
{
_isPointerOverUI = _eventSystem.IsPointerOverGameObject();
_isPointerInsideScreen = CheckPointerInsideScreen();
_isPointerFocused = Application.isFocused;
}
private void Initialize()
{
_eventSystem = EventSystem.current;
_root = GetComponent<UIDocument>().rootVisualElement;
_root.style.alignItems = new StyleEnum<Align>(Align.Center);
_root.style.justifyContent = new StyleEnum<Justify>(Justify.Center);
_exitPopup = new ExitPopup
{
Enable = false
};
_exitPopup.AddDefaultTheme();
_root.Add(_exitPopup);
_exitPopup.BringToFront();
_exitPopup.OnClose += OnExitPopupClose;
_saveLayoutPopup = new SaveLayoutPopup { Enable = false };
_saveLayoutPopup.AddDefaultTheme();
_root.Add(_saveLayoutPopup);
_saveLayoutPopup.BringToFront();
_saveLayoutPopup.OnSave += OnSaveLayoutPopupSave;
_saveLayoutPopup.OnDiscard += OnSaveLayoutPopupDiscard;
_saveLayoutPopup.OnCancel += () => _saveLayoutPopup.Close();
_pendingQuitOnSaveSuccess = false;
}
private bool _pendingQuitOnSaveSuccess;
private void OnExitPopupClose()
{
_exitPopup.Close();
var layoutSystem = LayoutSaveSystem.Instance;
if (layoutSystem == null || !layoutSystem.IsDirty)
{
Application.Quit();
return;
}
ShowSaveLayoutPrompt(quitOnSuccess: true);
}
public void ShowSaveLayoutPrompt(bool quitOnSuccess)
{
_pendingQuitOnSaveSuccess = quitOnSuccess;
_saveLayoutPopup.Enable = true;
}
private void OnSaveLayoutPopupSave()
{
var layoutSystem = LayoutSaveSystem.Instance;
if (layoutSystem == null)
{
_saveLayoutPopup.Close();
if (_pendingQuitOnSaveSuccess)
{
Application.Quit();
}
return;
}
OnSaveLayoutPopupSaveAsync(layoutSystem).Forget();
}
private async UniTaskVoid OnSaveLayoutPopupSaveAsync(LayoutSaveSystem layoutSystem)
{
var success = await layoutSystem.SaveAsync();
if (!success)
{
return;
}
_saveLayoutPopup.Close();
if (_pendingQuitOnSaveSuccess)
{
Application.Quit();
}
}
private void OnSaveLayoutPopupDiscard()
{
_saveLayoutPopup.Close();
if (_pendingQuitOnSaveSuccess)
{
Application.Quit();
}
}
private void CancelAction(InputAction.CallbackContext ctx)
{
if (!ctx.performed) return;
if (_debug) Debug.Log("Cancel Action");
if (SelectionManager.Instance.SelectedInteractions.Any())
{
SelectionManager.Instance.Deselect(SelectionManager.Instance.SelectedInteractions.Last());
return;
}
if (_floatingPanels.Count > 0)
{
_floatingPanels.Last().Close();
return;
}
_exitPopup.Enable = !_exitPopup.Enable;
}
private void WindowAction(InputAction.CallbackContext ctx)
{
if (!ctx.performed) return;
if(_debug) Debug.Log("Window Action");
Screen.fullScreenMode =
Screen.fullScreenMode != FullScreenMode.Windowed ?
FullScreenMode.Windowed :
FullScreenMode.FullScreenWindow;
}
public void Register(IFloatingPanel panel)
{
if (_floatingPanels.Contains(panel)) return;
_floatingPanels.Add(panel);
}
public void Unregister(IFloatingPanel panel)
{
if (!_floatingPanels.Contains(panel)) return;
_floatingPanels.Remove(panel);
}
private bool CheckPointerInsideScreen()
{
if (Mouse.current == null) return false;
var position = Mouse.current.position.ReadValue();
return position.x >= 0 &&
position.y >= 0 &&
position.x < Screen.width &&
position.y < Screen.height;
}
}
}