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SmallHedgehog
Games-TankBattle
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#pragma once
/*
定义Window类主要负责窗口的创建、显示与更新,加载资源
*/
#include <SDL_image.h>
#include <SDL_ttf.h>
#include "Game.h"
using namespace std;
class Window
{
public:
Window(void);
~Window(void);
public:
void Start(); // 进入消息循环
void Refresh(); // refresh到屏幕上
void Update(); // 更新图像信息
void LoadResouceFile(); // 加载资源文件
SDL_Texture* Load_image(std::string FilePath); // 加载图像
SDL_Texture* Load_gifImage(std::string FilePath);
void Init(); // 初始化游戏对象
void ResetGame(); // 重置游戏
SDL_Texture* Draw_text(std::string message); // 绘制文字
void Draw_text(std::string message, int x, int y, int flag);
private:
SDL_Window* win; // 窗口
SDL_Renderer* renderer; // 渲染器
TTF_Font* Font; // 字体
// 坦克纹理资源
std::vector<std::vector<SDL_Texture*>> vec;
std::vector<SDL_Texture*> PTtexs;
std::vector<SDL_Texture*> P2Ttexs;
// 子弹纹理资源
SDL_Texture* bulletTex;
// 爆炸效果纹理资源
std::vector<SDL_Texture*> blastTexs;
std::vector<SDL_Texture*> tankBlastTexs;
// 坦克barn纹理资源
std::vector<SDL_Texture*> barnTexs;
// 障碍物纹理资源
std::vector<SDL_Texture*> barrierTexs;
// 游戏对象
Game* game;
SDL_Texture* bg;
SDL_Texture* miniTank;
// 字体纹理资源,防止内存泄漏
SDL_Texture* fontTexs[5];
SDL_Texture* gameTexs[5];
bool mouse_on_button1;
bool mouse_on_button2;
};
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