The client was crashing moments after logging in. I have narrowed it down to something to do with the rendering, since it only happened when I maximized the window or zoomed really far out. The exception happens inside a software mode compiler directive, making me think this could be software renderer specific, but I haven't gotten GL working to test that.
Specifically, it crashes on the "start_x line" here in scene.c, "scene_generate_scanlines" method, line 1828:
Scanline *scanline_6 = &scene->scanlines[y];
scanline_6->start_x = start_x;
I would've loved to know that the windows build does not support GL at this time, I'd ask for that information to be included in the main readme because it's really not obvious.
The client was crashing moments after logging in. I have narrowed it down to something to do with the rendering, since it only happened when I maximized the window or zoomed really far out. The exception happens inside a software mode compiler directive, making me think this could be software renderer specific, but I haven't gotten GL working to test that.
Specifically, it crashes on the "start_x line" here in scene.c, "scene_generate_scanlines" method, line 1828:
I would've loved to know that the windows build does not support GL at this time, I'd ask for that information to be included in the main readme because it's really not obvious.