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Starfire Studios, Phenomenal Fire
- Salt Lake City UT, USA
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23:17
(UTC -06:00) - in/bryanblaze
- https://www.hackerrank.com/profile/BryanBlaze
- https://bryanblazebb.itch.io
- https://discord.gg/gKyTAaZD8j
Highlights
- Pro
A one-month game jam project built with the Unity game engine and C#. I was the Project Manager, overseeing the full development cycle using Agile methodologies. My responsibilities included hands-on Game Design and lore idea generation, as well as Programming gameplay mechanics with a Modular OOP design, and creating some 2D pixel art assets. This experience demonstrates my ability to execute a project from concept to completion under pressure, contributing across multiple disciplines.
Pinned Loading
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GearedFate/GearedFate
GearedFate/GearedFate PublicA 2D steampunk boss-rush action game built in Unity (C#) for Boss Rush Game Jam 2025 featuring momentum-based spin combat, state-driven AI, and original pixel art.
C# 1
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AstroVault-Banking-GUI
AstroVault-Banking-GUI PublicJava Swing GUI application implementing an event-driven, themed banking transaction system with modular account management and custom UI design.
Java 1
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Amazon-Pick-Queue
Amazon-Pick-Queue PublicJava implementation of a custom FIFO Queue data structure modeling an automated warehouse fulfillment system (Amazon Pick Queue).
Java 1
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MorseCodeConverter
MorseCodeConverter PublicInteractive Python CLI application for bidirectional text and Morse code translation using dynamic dictionary inversion and O(1) hash map lookups.
Python 1
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Memory-GUI-Game
Memory-GUI-Game PublicA Java Swing pattern memory game featuring event-driven state control, dynamic layout rendering, timed input loops, and custom UI components.
Java 1
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WumpusWorld
WumpusWorld PublicA Python implementation of the classic Wumpus World, exploring grid navigation, hazard perception, and knowledge-based agent reasoning.
Python 1
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