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Fixed tests.
.NET build
#62:
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Updated the project wizard to use the new launch profile type.
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#61:
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Merge branch 'release/3.0'
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#60:
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Trigger CI workflow on push into release branches.
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#59:
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Updated README.
.NET build
#58:
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Merge branch 'release/3.0'
.NET build
#56:
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Allow to trigger CI workflow manually.
.NET build
#55:
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Enabled CI on release and modernized actions.
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#54:
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Temporarily disable tests failing only on CI.
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#53:
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Fixed build of ambient games.
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#52:
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Added new tests to CI.
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#51:
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Fixed tests.
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#50:
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Merge branch 'master' of https://github.com/DarkDaskin/UnityModStudio
.NET build
#49:
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Fixed tests.
.NET build
#48:
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Added tests for UnityModStudio.RimWorld.Build.
.NET build
#47:
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Added remaining tests to dotnet-build.yml
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#46:
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Fixed tests.
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#45:
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Updated README.
.NET build
#44:
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Fixed tests.
.NET build
#43:
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Allowed to build the mod without the game directory if reference asse…
.NET build
#42:
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Added BepInEx extension and project template.
.NET build
#41:
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Fixed NuGet package search in tests.
.NET build
#40:
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Added diagnostic output to test project restore.
.NET build
#39:
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Renamed test mod projects to avoid long path issues.
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