By Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm.
Works with existing saves.
Everything is piped: drill crude out of the ground, crack it into chemfuel, and pipe that to tanks, powerplants, hoppers and refineries. The resource console runs the whole operation from one place.
- Shallow and deep reservoir layers, surveyed and drilled with well heads that draw from the field under them.
- Crude is stored in tanks and moved through pipes, not hauled.
- Crude crackers turn crude into chemfuel.
- Oil spill incidents, and barrels you can kick over to spill oil on purpose.
- Chemfuel storage tanks, pipes and pumps feed the whole network.
- Chemfuel powerplants run straight off the pipes, in normal and large sizes.
- Hoppers and siphons move chemfuel between your pipes and ordinary stockpiles.
- Synthylene, a plastic that works like a generic building material, in a range of colours.
- Synthamide, a kevlar-like high strength thread.
- Synthamide composite, crafted from both, for high strength building in a range of colours.
- Neutroamine, synthread and hyperweave.
- Plasteel and components from mixtures of steel and synthylene.
- Napalm for laying trails and filling bombs, and burning everything to ash.
- The resource console shows every product, its bills and the state of the network, and the refineries work through its bill stack.
- Refineries and crackers only push heat while they are actually running.
- Multiplayer ready.
https://github.com/Dubwise56/Rimefeller/issues
Discord for my mods: Discord