Skip to content
View EnergyCube's full-sized avatar

Organizations

@EE-modders @EpitechIT2020

Block or report EnergyCube

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
EnergyCube/README.md

EnergyCube

C++ Rust Qt TypeScript React Claude Win32 Linux x86 ASM

Epitech Paris UC Santa Barbara

Work

I work at a fintech in Paris, on a Qt desktop client and a React web client. Most of my time goes into shipping features on the application. I wrote the internal reverse proxy in Rust, worker orchestration included. I'm running the migration of the older MFC, ActiveX and Win32 layers off Windows and onto Linux through cross-compilation.

Empire Earth

I reverse-engineer the game and I'm building a C++ modding framework on top of that work, so that changing the game's behaviour doesn't require going through the disassembly yourself. What I'm after is performance, stability, and a player count that holds up on a game that gets older every year.


Both sides of this are heavily AI-assisted now, and I'd rather say so than pretend otherwise. Finding a specific behaviour in disassembly, or in C++ nobody has read in years, used to take me an afternoon. It takes minutes. Same for changing it. Knowing what you're looking for is still the job, but everything around it got much cheaper.

The contribution graph below is missing most of my work. It happens in private and org repositories.

Pinned Loading

  1. EE-modders/Empire-Earth-Setup EE-modders/Empire-Earth-Setup Public

    Inno Setup source code of the Empire Earth community setup

    Inno Setup 37 6

  2. EE-modders/Empire-Earth-Library EE-modders/Empire-Earth-Library Public

    Exchange with Empire Earth like never before !

    C++ 4 2

  3. EE-modders/Reborn-DLL EE-modders/Reborn-DLL Public archive

    The DLL which solves all the resolution problems (and more)

    C++

  4. MySoloRPG MySoloRPG Public

    MyRPG an Epitech Project : Create a RPG with CSFML (to do in teams of four that I had to do alone)

    C

  5. CoWFC CoWFC Public

    Forked from kyle95wm/CoWFC

    Front- and back -end website for the DWC network server emulator

    SCSS 26 14

  6. astrodevs-labs/osmium astrodevs-labs/osmium Public archive

    Osmium toolchains

    Rust 1