Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
19 changes: 12 additions & 7 deletions Source/Render/src/lighting.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -143,13 +143,18 @@ void cLighting::Animate(float dt)
{
dt*=1e-3f;
time+=dt;
while(time>=param.generate_time)
{
time-=param.generate_time;
PreGenerate g;
g.pos_begin=pos_begin;
g.pos_end=pos_end[rnd() % pos_end.size()];
pre_generate.push_back(g);
if (pos_end.empty()) {
//Init() not called yet, nothing to generate arcs towards
time = min(time, param.generate_time);
} else {
while(time>=param.generate_time)
{
time-=param.generate_time;
PreGenerate g;
g.pos_begin=pos_begin;
g.pos_end=pos_end[rnd() % pos_end.size()];
pre_generate.push_back(g);
}
}

float fade_dt=dt/param.fade_time;
Expand Down
6 changes: 6 additions & 0 deletions Source/Units/SecondGun.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2211,6 +2211,12 @@ void terWeaponLighting::quant()
//the fire is delayed thanks to startFireDelay() so it wont kill before arc is displayed
if (!lighting_) {
lighting_ = new cLighting;
//Init before attaching so Animate() never sees empty pos_end
Vect3f v0,v1;
aimController()->getTargetingPosition(v0,v1);
std::vector<Vect3f> vect;
vect.push_back(target_pos);
lighting_->Init(v0, vect, setup().laserWidth / 2.0f);
terScene->AttachObj(lighting_);
} else {
target_->SetHotCount(5);
Expand Down
Loading