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Allocate Ascendancy Nodes through Custom Modifiers#9895

Merged
LocalIdentity merged 3 commits into
PathOfBuildingCommunity:devfrom
Mar1cX:custom_modif_ascendancies
Jul 20, 2026
Merged

Allocate Ascendancy Nodes through Custom Modifiers#9895
LocalIdentity merged 3 commits into
PathOfBuildingCommunity:devfrom
Mar1cX:custom_modif_ascendancies

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@Mar1cX

@Mar1cX Mar1cX commented Jun 23, 2026

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No reported issues fixed.

Description of the problem being solved:

Just like allocating any passive on the tree, missing an option to allocate ascendancy passive nodes.
This supports allocating ascendancy points the same way, helps in cases:

  • Do not have to look for Forbidden Jewels just to do quick tests
  • Testing 'League: Return of the Ancestors' ascendancy assignments that would be provided by new tattoos.

Steps taken to verify a working solution:

  1. Open any pob
  2. Go to Custom Modifier section
  3. Type in
allocates arcane blessing
allocates divine guidance
  1. Look at Hierophant & damage numbers change if skill is added

Link to a build that showcases this PR:

Any pob, tryping in Custom Modifier: "allocates <ascendancy_name>"

1. Case, Base Tree:

Before screenshot:

image image

After screenshot

image image

2. Case, Alt Tree:

Before screenshot:

image image image

After screenshot

image image image

@LocalIdentity LocalIdentity left a comment

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Fixed one issue with allocation ascendancy nodes from older trees

@LocalIdentity
LocalIdentity merged commit 7e72ce9 into PathOfBuildingCommunity:dev Jul 20, 2026
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2 participants