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Support using the player's inventory as the cosmetics display area #358

Description

@JinXz135

Terms

  • I'm using the very latest version of CosmeticsCore and its dependencies.
  • I already searched on this Github page to check if the same suggestion was already reported.
  • I already searched on the plugin wiki to know if the feature is already implemented.
  • I already searched on the Discord server to know if anyone already has a solution for this or if the feature was already suggested.

Discord tag (optional)

mrgrude

Describe the solution you'd like

I'd like to request support for an alternative inventory layout where the player's own inventory is used to display cosmetic items, while the custom GUI is used exclusively for buttons and navigation. Currently CosmeticsCore displays the cosmetic items inside the GUI, while the player's inventory is reserved for buttons. I'd love to have the option to reverse this behaviour.

Is your feature request related to a problem?

Yes. Currently, cosmetic items are displayed inside the GUI, which means the number of cosmetics visible at one time is limited by the available GUI slots. As servers add more cosmetics, players have to navigate through more pages, making browsing slower and less intuitive. There is currently no option to use the player's own inventory as the cosmetic display area while keeping the GUI for navigation and controls.

Describe alternatives you've considered

The only alternatives I've found are: Accepting the current layout and having fewer cosmetics visible per page. Splitting cosmetics across additional categories or pages, which still requires more navigation. Looking for another cosmetics plugin that supports this layout. None of these provide the flexibility that an optional player inventory display mode would.

Additional context

I would greatly appreciate for this to be implemented please

Activity

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