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implement phobos for upbge fork (clone repo) - help wrap BT_MultiBody in upbge/bge fork of blender. #290
We currently do not have the physics type 'multibody' in upbge - the game engine development fork of blender
Help us wrap BT_Multibody using pieces of the already existing pybullet code to generate multibody agents.
Additional context
Currently we can export a URDF from blender to pybullet
upbge is a game engine layer restored to blender that was removed (BGE) now using eevee and modifiers / bpy in realtime.
having multibody agents could allow for animations to be recorded and then played back later in cycles / rendered offline*
(so proxy rigs / gameplay can make movies)
We can't support this from our side as we have no funding to do so.
Nevertheless, I find this a good discussion to which the community might contribute.
Therefore I'll convert this issue to a discussion
Activity
hwiedPro commentedon Jun 15, 2023
We can't support this from our side as we have no funding to do so.
Nevertheless, I find this a good discussion to which the community might contribute.
Therefore I'll convert this issue to a discussion