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implement phobos for upbge fork (clone repo) - help wrap BT_MultiBody in upbge/bge fork of blender. #290

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Description

@BluePrintRandom
  1. We currently do not have the physics type 'multibody' in upbge - the game engine development fork of blender

Help us wrap BT_Multibody using pieces of the already existing pybullet code to generate multibody agents.

Additional context
Currently we can export a URDF from blender to pybullet
upbge is a game engine layer restored to blender that was removed (BGE) now using eevee and modifiers / bpy in realtime.
having multibody agents could allow for animations to be recorded and then played back later in cycles / rendered offline*
(so proxy rigs / gameplay can make movies)

upbge.org/#/

Activity

  1. hwiedPro commented on Jun 15, 2023

    @hwiedPro
    Collaborator

    We can't support this from our side as we have no funding to do so.
    Nevertheless, I find this a good discussion to which the community might contribute.
    Therefore I'll convert this issue to a discussion

  2. locked and limited conversation to collaborators on Jun 15, 2023
  3. converted this issue into a discussion #292 on Jun 15, 2023
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