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elishacloud
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dxwrapper
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Lock vertex buffer when forcing system memory
CI
#1748:
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e7e859c
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Fix a couple of minor palette issues
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#1746:
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Fix a couple of things in m_IDirectDrawX
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#1745:
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Reorganize and fix some Execute Buffer things
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#1744:
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Use atomic bool for ref count concurrency
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#1743:
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Fix a couple of minor miscellaneous things
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#1742:
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Fix light state get FOGEND error
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#1741:
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Minor ExecuteBuffer changes
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#1740:
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Fix last check-in
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#1739:
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Fix some m_IDirect3DDeviceX issues
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#1738:
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Fix a couple of issues in m_IDirectDrawSurfaceX
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#1737:
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Copy surface content in DuplicateSurface()
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#1736:
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Fix GetGDISurface implementation
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#1735:
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Fix StateBlock caching functionality
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#1734:
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Don't modify AddressLookup vector while looping
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#1733:
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Move InterfaceCache inside AddressLookupTableDdraw
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#1732:
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Fix a few address lookup issues
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#1731:
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Remove use of D3DXMatrixMultiply
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#1730:
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Use vector rather than unordered map for matrix
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#1729:
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Minor reorg of TransformVertices
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#1728:
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Fix legacy scale matrix multiply order
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#1724:
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Some minor performance updates
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#1722:
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Use single struct for Light and LightEnable
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#1721:
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Handle zbuffer clamp for Execute and Strided
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#1720:
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Add reserve for batch state vectors
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#1719:
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