Thin wrapper: invoke game-ci/cli as a subprocess - #310
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Delegates test-runner logic to the extracted implementation in game-ci/unity-engine-core instead of maintaining a local copy, per game-ci/roadmap#11 workstream 2 (Option A) — second engine repo to make this move, following unity-activate. src/model/*, src/main.ts, src/post.ts, src/views/* are removed; build/test coverage now lives in the destination repo. The wrapper's own checked-in dist/ (main.js, post.js, the .hbs templates, platform scripts) is unchanged — Action.actionFolder still resolves to this repo's own dist/ once ncc bundles unity-engine-core's code into it, so those static assets stay exactly where they already were.
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📝 WalkthroughWalkthroughThe action now delegates ChangesUnity engine core migration
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: ⚪ Minimal · up to This change delegates the action’s engine-core logic to the extracted workspace while preserving the existing entrypoints and static assets; no actionable merge-blocking risk remains after normal checks and review. Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
🧪 Generate unit tests (beta)
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Note on the recurring Failure signature both times: Re-triggered twice; if it keeps failing on retry, this is a maintainer-level CI reliability issue (Windows runner Docker daemon startup reliability) worth its own tracked issue rather than something to keep blindly re-running on every notification. |
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Third consecutive failure, identical signature ( Stopping the retry-and-hope loop here. This specific job ( |
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Status update: This PR can't make the same move yet. Filed game-ci/cli#71 to track the actual prerequisite: a Docker-based mode for 🤖 Generated with Claude Code |
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In `@package.json`:
- Line 33: Pin the `@game-ci/unity-engine-core` dependency to a reviewed commit
SHA or immutable tag instead of the mutable main selector, then regenerate the
corresponding yarn.lock entry while preserving yarn install --immutable
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dist/index.jsis excluded by!**/dist/**dist/index.js.mapis excluded by!**/dist/**,!**/*.mapdist/licenses.txtis excluded by!**/dist/**yarn.lockis excluded by!**/yarn.lock,!**/*.lock
📒 Files selected for processing (31)
package.jsonsrc/index.tssrc/main.tssrc/model/action.test.tssrc/model/action.tssrc/model/docker.test.tssrc/model/docker.tssrc/model/image-environment-factory.tssrc/model/image-tag.test.tssrc/model/image-tag.tssrc/model/index.test.tssrc/model/index.tssrc/model/input.test.tssrc/model/input.tssrc/model/licensing-server-setup.tssrc/model/output.test.tssrc/model/output.tssrc/model/platform.test.tssrc/model/platform.tssrc/model/results-check.test.tssrc/model/results-check.tssrc/model/results-meta.tssrc/model/results-parser.test.tssrc/model/results-parser.tssrc/model/results-report.tssrc/model/unity-version-parser.test.tssrc/model/unity-version-parser.tssrc/post.tssrc/views/results-check-details.hbssrc/views/results-check-summary.hbsvitest.config.mts
💤 Files with no reviewable changes (28)
- src/views/results-check-details.hbs
- src/model/docker.test.ts
- src/model/output.ts
- src/model/index.ts
- src/views/results-check-summary.hbs
- src/model/licensing-server-setup.ts
- src/post.ts
- src/model/action.test.ts
- src/model/platform.test.ts
- src/model/results-check.test.ts
- src/model/results-report.ts
- src/model/image-tag.test.ts
- src/model/image-tag.ts
- src/model/input.test.ts
- src/model/results-meta.ts
- src/model/action.ts
- src/model/output.test.ts
- src/model/platform.ts
- src/model/docker.ts
- src/model/results-parser.test.ts
- src/model/unity-version-parser.test.ts
- src/main.ts
- src/model/image-environment-factory.ts
- src/model/results-check.ts
- src/model/results-parser.ts
- src/model/unity-version-parser.ts
- src/model/index.test.ts
- src/model/input.ts
…main ref Flagged by CodeRabbit on this PR: the git dependency selector "game-ci/unity-engine-core#main" resolves whatever main happens to point to at install time, rather than the exact commit this PR was reviewed against. Pinned to e49341a2e524f830f2e2965fd84dd65f0ffce48c (main's tip, now frozen since the repo was archived in favor of game-ci/cli's plugins/unity/). yarn.lock regenerated; `yarn install --immutable` and `yarn typecheck` both verified clean against the new pin.
…ity-engine-core game-ci/unity-engine-core is archived - its content now lives in-repo at game-ci/cli's plugins/unity/ (same package name, @game-ci/unity-engine-core, via git subtree with full history preserved). Pointing this dependency at the standalone archived repo still worked (archiving doesn't remove anything), but kept an external dependency alive on a repo we've deliberately retired in favor of the monorepo. Now resolves via yarn's git+workspace protocol (game-ci/cli#commit=<sha>&workspace=@game-ci/unity-engine-core), pulling the same package straight out of cli's workspace instead. Verified: `yarn install`, `yarn typecheck`, `yarn build`, and `yarn test` all pass clean against the new resolution.
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Follow-up to the pinning fix above: Verified |
…gine-core # Conflicts: # dist/index.js # dist/index.js.map # dist/licenses.txt # src/model/docker.ts
Merges main (unity-test-runner#308's --shm-size=1025m fix) - that commit touched src/model/docker.ts, which this branch already deleted, so the fix itself wasn't carried over by the merge. Ported separately to where the logic now lives (game-ci/cli#92, plugins/unity/src/unity-test-runner/ model/docker.ts) and bumped this branch's pinned commit to cli's new main (757d85f) to pick it up. Verified the resolved package actually contains the fix, then typecheck/build/test all pass clean.
Picks up game-ci/cli#93 (retries transient docker.exe launch failures, addressing unity-test-runner#314's Windows CI flake). Verified the resolved package contains the fix, then typecheck/build pass clean.
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Follow-up: filed #314 documenting the remaining Windows |
Completes the "actions invoke cli" migration (game-ci/roadmap#11 workstream 2) for the third and last action - unity-activate (#111) and unity-builder (#844) already made this move. Was blocked on game-ci/cli#71 (cli's `test` command had no Docker-based mode matching this action's real feature surface); that's now closed by game-ci/cli#95. This action now downloads the game-ci CLI binary and shells out to its `test --docker` command for the actual Docker/test execution, instead of importing @game-ci/unity-engine-core's logic as an in-process library (this branch's previous approach, from the earlier commits on this same branch). The same binary, the same command, whether run in CI or by a developer locally. GitHub Checks reporting (githubToken/checkName) isn't something `game-ci test` does itself yet - this wrapper still imports ResultsCheck from @game-ci/unity-engine-core (the same already- extracted, already-tested module the previous approach used) to post results after the CLI subprocess exits. Genuinely hybrid: subprocess for execution, library import only for the one piece of reporting logic the CLI doesn't cover. - src/test-args.ts: translates action inputs to `game-ci test --docker` flags. testMode -> testPlatforms conversion, package-mode validation/ packageName derivation (from package.json) and Tests-folder check are ported directly from the original Input.ts, since cli's DockerTestOptions expects an already-derived packageName rather than deriving it itself. Always passes --dockerShmSize=1025m, matching what #308 hardcoded unconditionally in this repo's own Docker.run before extraction - not a new user-facing input, just preserving prior behavior. - src/download-cli.ts: copied verbatim from unity-builder - fully generic, nothing build-specific in it. - src/index.ts: rewritten. Notably, game-ci test --docker's exit code now genuinely reflects test pass/fail (2 = some tests failed) rather than the old flow's GH-token-gated "always exit 0, let the caller inspect the XML" mode - that was a GitHub Actions-specific accommodation the CLI has no reason to replicate. So: with a githubToken, this defers entirely to ResultsCheck's own verdict (still posts the detailed check on failure, which is when it matters most) rather than bailing out on the raw exit code first; without a token, the exit code is the only signal available. Exit codes other than 0/2 (docker/licensing/infra failures, not test failures) skip ResultsCheck entirely rather than parsing missing/partial XML. - action.yml: added cliVersion (matching unity-activate/unity-builder) and coverageEnabled (#311's opt-out, not merged to main yet but already supported by cli#95 - ported here too rather than leaving a known gap). Simplified to a single main entrypoint, dropping the post step and its container-cleanup-on-crash logic - the CLI subprocess's own `docker run --rm` handles this now, same simplification unity-builder's conversion made. - Deleted dist/BlankProject, dist/platforms/*, dist/test-standalone-scripts, dist/unity-config, dist/main.js, dist/post.js, dist/results-check-*.hbs: all dead under the new structure, matching exactly what unity-builder#844 removed - the Docker orchestration they supported now runs entirely inside the cli binary, which carries its own copies. Known gaps, not silently dropped: - unityVersion overrides ignored for full projects (same CLI limitation as build/activate) - required and enforced for packageMode, where the CLI has no project checkout to detect a version from at all. - --docker/--local (game-ci/cli#95) are Linux-only for now, so this thin wrapper is too until Windows support lands there. Testing: yarn typecheck clean, yarn test 17 pass (new test-args.test.ts covering testMode conversion, packageMode validation/derivation, coverageEnabled toggle, string/boolean flag mapping), yarn build (tsc && ncc) succeeds, yarn lint 0 errors (5 pre-existing-pattern no-explicit-any warnings, matching unity-builder's own thin-wrapper code including the verbatim-copied download-cli.ts).
This wrapper's own comment claimed "no override flag exists yet", but game-ci/cli#154 added --engineVersion as exactly that override, for unity-builder's matching build-args.ts mapping. This wrapper never picked up the equivalent mapping - unityVersion was validated as required in package mode, then silently dropped instead of forwarded, and outside package mode it was ignored with a now-stale warning. Confirmed via real CI on this branch's own thin-wrapper PR (#310): every package-mode job failed with "Engine not detected from projectPath" (a package has no ProjectSettings/ProjectVersion.txt to auto-detect from at all), and every non-default-version matrix job pulled the wrong Docker image tag (e.g. unityci/editor:ubuntu-2022.3.7f1-... when the matrix asked for 2022.3.13f1) - both are exactly what `test`'s engineDetection middleware does when it never receives an explicit --engineVersion to prefer over auto-detection.
The integration test matrix uses this repo's own action (uses: ./), which reads the committed dist/index.js directly - a source-only commit never reaches it. This is the rebuild the previous two commits were missing.
…ected" --engineVersion alone wasn't enough: game-ci/cli's engineDetection middleware still calls its project-path detector to resolve `engine` whenever it's unset, even when --engineVersion was already given explicitly. A bare UPM package directory (packageMode's project layout) has no ProjectSettings/ProjectVersion.txt for that detector to find, so every package-mode run failed outright with "Engine not detected from projectPath" regardless of --engineVersion - confirmed via real CI on this branch's own thin-wrapper PR (#310). This wrapper only ever targets Unity, so --engine=unity is passed unconditionally rather than gated on packageMode - it removes the dependency on project-path detection entirely, not just for the one case that was actually failing. Also rebuilds dist/index.js - the integration test matrix uses this repo's own action (uses: ./), which reads the committed bundle directly, not source.
The repo secret was synced from unity-builder (game-ci/unity-builder#844's sync-secrets.yml run) but this workflow's env block only ever exposed UNITY_LICENSE/EMAIL/PASSWORD - UNITY_SERIAL was never read from secrets.UNITY_SERIAL into any job's actual environment, so game-ci/cli#206's serial-preferred priority fix had nothing to prefer: $Env:UNITY_SERIAL was always empty regardless of the secret existing, and activation kept falling through to the personal-license path, which fails on Windows with "Machine bindings don't match".
…gine-core # Conflicts: # dist/index.js # dist/index.js.map # dist/platforms/ubuntu/activate.sh # dist/platforms/ubuntu/entrypoint.sh # dist/platforms/windows/activate.ps1 # src/model/image-environment-factory.ts
…-limiting Confirmed live: this repo's large test matrix (85+ jobs) failed widely with "Failed to resolve the latest game-ci CLI release: GitHub API returned 403" - every job resolving "latest" around the same time blew through the unauthenticated 60 req/hour-per-IP limit shared across all jobs on the runner pool. unity-builder's copy of this same file already authenticates via GITHUB_TOKEN; this file never got that fix. Wires GITHUB_TOKEN into main.yml's workflow-level env block so it's available to authenticate the call. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
… March 2025) Same fix already applied to sibling repos (unity-builder, steam-deploy) this session. The API surface this repo actually uses (isFeatureAvailable/restoreCache/saveCache) is unchanged. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Migrated from community PR #210 (closing #209): defaulting to '\${{ github.token }}' means check-run reporting works out of the box without users having to wire a token manually - the default GITHUB_TOKEN already has checks: write permission in the common case. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
…ding from disk (#224) * fix(unity-test-runner): inline results-check templates instead of reading from disk All matrix jobs on game-ci/unity-test-runner#310's CI were failing with ENOENT: results-check-summary.hbs, thrown after tests had already run and passed. renderSummary/renderDetails read these two tiny templates via Action.actionFolder, which resolves relative to the compiled action's own on-disk location - a path that doesn't exist for a bundled/compiled game-ci binary, since it doesn't ship the plugin's own src/**/dist/ staging layout as a sibling. Inline both templates as string constants instead, matching how small, static, non-Docker-mount text like this has no real reason to depend on filesystem path resolution at all. * chore: drop stray dist/unity-test-runner static assets Not needed - the previous commit inlines both templates instead, so these copies (an earlier, superseded attempt at fixing the same issue by shipping the .hbs files alongside the binary) are dead weight. * chore(unity): rebuild plugins/unity/dist for the inlined results-check templates 'bun run build' output for results-check.ts's switch to results-check-templates.ts, plus the new compiled file itself - CI's "Verify dist is up to date" gate caught this being stale.
… ENOENT fix All matrix jobs on this PR's CI were failing after tests passed with ENOENT: results-check-summary.hbs - the actual bug (results-check.ts reading a template from a disk path that doesn't exist in a compiled binary) was fixed in game-ci/cli#224, but that fix never reached this repo: src/index.ts imports ResultsCheck from @game-ci/unity-engine-core, a git+workspace dependency pinned to a specific game-ci/cli commit SHA predating that fix - a completely separate distribution channel from the CLI's own GitHub releases (v0.1.x), which is what earlier verification here actually checked. Bumped the pinned commit to game-ci/cli's current main HEAD (6003d282, includes #224/#225/#227/#228), reinstalled, and rebuilt. Verified: dist/index.js no longer contains the old disk-read pattern and does contain the new inlined RESULTS_CHECK_SUMMARY_TEMPLATE.
…ing Unity's license session (#229) Root-caused game-ci/unity-test-runner#310's remaining CI failures (after the results-check ENOENT fix): "Test all modes" windows-2022 jobs were failing with "Unable to find image ... locally" - but that's just Docker's own harmless pre-pull notice, and the image genuinely exists (confirmed against the registry, 7-8GB Windows tags). The real problem: docker run's implicit pull-on-miss folds pull time into the same session as Unity's license activation/hold/return inside the container. A partial cache miss on one of these huge Windows images took 16 minutes to pull in one observed run, long enough that Unity's own ephemeral ULF license session failed to return cleanly ("Serial number unavailable for ULF return") once the container finally started - a real failure, but caused by pull time eating into the license window, not by anything about the test itself or the image being unavailable. Docker.run now pulls the image explicitly before that window opens. A pull failure (bad tag, registry down) is a genuine, non-retryable problem and is left to fail with Docker's own error rather than swallowed or retried.
…er-pull fix game-ci/cli#229 fixes the root cause of this PR's remaining "Test all modes" Windows failures: docker run's implicit pull folded a 16-minute partial-cache-miss pull into the same session as Unity's license activation, causing the license return to fail once the container finally started. Docker.run now pulls explicitly, before that window opens.
… artifacts/ Root-caused the "Test all modes" windows-2022 failures on #310's CI: all 3 Unity versions failed with real-looking test-content failures (4/14 passed, 6 failed), but the counts were an EXACT match for artifacts/{editmode,playmode}-results.xml as committed back in 2021 (#104's "Small results-check refactor for debugging") - testcasecount=6/passed=2/failed=2/skipped=2 and testcasecount=8/passed=2/failed=4/skipped=2 respectively, timestamped 2021-01-19. Ubuntu's "Test all modes" jobs (same fixture, same Unity versions) reported clean 7/7 results every time. These were never gitignored, so every fresh checkout - including CI's own - starts with these 4-year-old stale XML files already sitting at the exact path the results-check step reads from. Ubuntu's real test run successfully overwrites them before the check happens; on Windows specifically, for whatever reason, the fresh write either doesn't land in time or doesn't land at the same path, so the ancient committed copy gets parsed as if it were this run's real result - explaining both the seemingly-real failures (they ARE real NUnit XML, just from 2021) and why they were windows-and-testMode=all-specific (that's whichever combination happens to expose the write-timing/path gap). Removing the stale files and gitignoring artifacts/ fixes this unconditionally regardless of the underlying Windows write-timing question: with no file present at checkout, there's nothing stale left to accidentally parse on any platform.

Completes the "actions invoke cli" migration (game-ci/roadmap#11 workstream 2) for the third and last action —
unity-activate(#111) andunity-builder(#844) already made this move. This action now downloads thegame-ciCLI binary and shells out to itstest --dockercommand for the actual Docker/test execution — the same binary, the same command, whether run in CI or by a developer locally.Why this took longer than the other two
game-ci testhad no Docker-based mode — it only wrapped Unity's own experimentalunity testCLI, which requires theunitybinary on PATH (not something GitHub-hosted runners have). Converting this action to invokecli testas-is would have silently dropped this action's real feature surface: package-mode testing, code coverage, GitHub Checks reporting,artifactsPath. That gap was tracked in game-ci/cli#71 and closed by game-ci/cli#95, which addedgame-ci test --docker(the classic batchmode flow this action already uses) and--docker --local(host-mode execution for self-hosted runners, mirroring orchestrator's ownlocal/dockerprovider split).Until that landed, this branch went through an interim step: extracting this action's own logic into
game-ci/cli'splugins/unity/workspace and re-exporting it as a pinned git dependency (not invoking the CLI binary at all yet — see the commit history on this branch). That's now replaced by the real conversion.What changed (final architecture)
src/test-args.ts— translates every action input to itsgame-ci test --dockerflag, a plain unit-tested function (testCliArgs), mirroringunity-builder'sbuild-args.ts.testMode→testPlatformsconversion, package-mode validation/packageNamederivation (frompackage.json), and the Tests-folder check are ported directly from the originalInput.ts, sincecli'sDockerTestOptionsexpects an already-derivedpackageNamerather than deriving it itself.src/download-cli.ts— copied verbatim fromunity-builder; fully generic, resolves the release asset for the runner's OS/arch and persists pinned versions via@actions/cache.src/index.ts— rewritten.game-ci test --docker's exit code now genuinely reflects test pass/fail (2 = some tests failed) rather than this action's old GH-token-gated "always exit 0, let the caller inspect the XML" mode — that was a GitHub Actions-specific accommodation the CLI has no reason to replicate. So: with agithubToken, this defers entirely toResultsCheck's own verdict (still posts the detailed check on failure, which is when it matters most) rather than bailing out on the raw exit code first; without a token, the exit code is the only signal. Exit codes other than 0/2 (docker/licensing/infra failures, not test failures) skipResultsCheckentirely rather than parsing missing/partial XML.game-ci testdoesn't do this itself yet, so this wrapper still importsResultsCheckfrom@game-ci/unity-engine-core(the same already-extracted, already-tested module the interim approach used) to post results after the CLI subprocess exits. Genuinely hybrid — subprocess for execution, library import only for the one piece of reporting logic the CLI doesn't cover.action.yml— addedcliVersion(matchingunity-activate/unity-builder) andcoverageEnabled(the opt-out fromunity-test-runner#311/#313, not yet merged tomainbut already supported bycli#95— ported here too rather than leaving a known gap). Simplified to a singlemainentrypoint, dropping thepoststep's container-cleanup-on-crash logic — the CLI subprocess's owndocker run --rmhandles this now, the same simplificationunity-builder's conversion made.dist/BlankProject,dist/platforms/*,dist/test-standalone-scripts,dist/unity-config,dist/main.js,dist/post.js,dist/results-check-*.hbs— all dead under the new structure, matching exactly whatunity-builder#844removed. The Docker orchestration they supported now runs entirely inside theclibinary, which carries its own copies.Known gaps (called out, not silently dropped)
unityVersionoverrides ignored for full projects — same CLI limitation asbuild/activate. Still required and enforced forpackageMode, where the CLI has no project checkout to detect a version from at all.--docker/--localare Linux-only for now (cli#95), so this thin wrapper is too, until Windows support lands there.Testing
yarn typecheck— clean.yarn test— 17 pass (newtest-args.test.tscoveringtestModeconversion, package-mode validation/derivation,coverageEnabledtoggle, string/boolean flag mapping).yarn build(tsc && ncc) — succeeds.yarn lint— 0 errors (5 pre-existing-patternno-explicit-anywarnings, matchingunity-builder's own thin-wrapper code including the verbatim-copieddownload-cli.ts).🤖 Generated with Claude Code