Build unpadded collision environments lazily - #3801
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allocateCollisionDetector runs on every diff()/clearDiffs(), which is frequent during planning, and builds two full collision environments every time: cenv_ (padded) and cenv_unpadded_. The unpadded one is only read by unpadded self-collision/distance checks (checkSelfCollision unpadded, distanceRobot), which most planning never calls, so on the common path it's built and never touched. Defer building cenv_unpadded_ to first use instead of building it eagerly in allocateCollisionDetector. getCollisionEnvUnpadded() now builds it on first call and caches the result, copy-constructing from the parent's unpadded env for child scenes (same as before, just later) or from the world/model directly for root scenes. Once built it's cached exactly like before; scenes that never query it just never pay for it.
📝 WalkthroughWalkthroughPlanning-scene collision detectors now reuse parent environments and lazily create unpadded environments with one-time synchronization. Tests cover nested diffs and concurrent access. ChangesCollision environment initialization
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: 🟡 Moderate · up to Detached or cloned planning scenes can unnecessarily retain ancestor collision resources because the deferred collision-environment source is not released after detachment. This may increase memory retention, so merge should wait for the cleanup fix or explicit owner acceptance. Sequence Diagram(s)sequenceDiagram
participant PlanningScene
participant CollisionDetector
participant FCLAllocator
PlanningScene->>CollisionDetector: request unpadded environment
CollisionDetector->>CollisionDetector: synchronize one-time initialization
CollisionDetector->>FCLAllocator: allocate copied or fresh environment
FCLAllocator-->>CollisionDetector: return environment
CollisionDetector-->>PlanningScene: return cached environment
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<summary>🚥 Pre-merge checks | ✅ 5</summary>
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<summary>✅ Passed checks (5 passed)</summary>
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| :------------------------: | :------- | :--------------------------------------------------------------------------------------------------------------- |
| Docstring Coverage | ✅ Passed | No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check. |
| Linked Issues check | ✅ Passed | Check skipped because no linked issues were found for this pull request. |
| Out of Scope Changes check | ✅ Passed | Check skipped because no linked issues were found for this pull request. |
| Description Check | ✅ Passed | Check skipped - CodeRabbit’s high-level summary is enabled. |
| Title check | ✅ Passed | The title clearly and concisely describes the main change: lazy construction of unpadded collision environments. |
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Actionable comments posted: 1
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Inline comments:
In `@moveit_core/planning_scene/include/moveit/planning_scene/planning_scene.hpp`:
- Around line 954-971: Update
moveit_core/planning_scene/include/moveit/planning_scene/planning_scene.hpp:954-971
so the deferred unpadded parent used by getCollisionEnvUnpadded() can be
released after detachment. Update
moveit_core/planning_scene/src/planning_scene.cpp:270 in decoupleParent() to
clear the upstream detector reference once the scene is detached, while
preserving deferred unpadded-environment creation. Add a regression test in
moveit_core/planning_scene/test/test_planning_scene.cpp:259-279 that clones a
scene, releases the source scene and world, and verifies the clone retains
neither.
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📒 Files selected for processing (3)
moveit_core/planning_scene/include/moveit/planning_scene/planning_scene.hppmoveit_core/planning_scene/src/planning_scene.cppmoveit_core/planning_scene/test/test_planning_scene.cpp
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Description
Creating a diff currently builds both padded and unpadded collision environments, even though most planning only uses the padded environment.
This change builds the unpadded environment on first use by copying the scene's own collision environment, then resetting its padding and scale. This preserves copied link shapes and attached objects without retaining a parent detector. Initialization is guarded by
std::call_once.Results
Real FCL 0.7, mean time for
allocateCollisionDetector:If every scene uses the unpadded environment, the work is deferred rather than removed and performance is approximately unchanged.
Testing
Added tests for nested lazy initialization, concurrent first access, and releasing a source scene after
clone()/decoupleParent().Built
moveit_coreand rantest_planning_sceneinmoveit/moveit2:humble-ci: 18/18 gtests passed; colcon reported 19 tests, 0 errors, 0 failures, 0 skipped.Checklist